TFI Interactive 2015

Below, via Storify, is a taste of the mind-bending projects at Interactive Playground and the innovative speakers in the Interactive Day lineup shared by our Twitter and Instagram followers with the hashtag #TFIi. For a more complete rundown, be sure to check out Tribeca Film Festival's recap post, as well as this incredibly thorough Storify courtesy of iDocs, which covers the entire day. It was an amazing and inspiring and pioneering and exhausting day and we're so glad that you got to be part of it!

Storify
Schedule
Speakers
Playground
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Lucy McRae

Science Fiction Artist, Director and Body Architect

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Andrew Golis

Founder and CEO, This

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Astra Taylor

Author and Filmmaker

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Kawandeep Virdee

Co-Founder of New American Public Art, Head of Product at Embedly

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Brett Gaylor

Director, Do Not Track

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Charlie Phillips

Head of Documentaries, The Guardian

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Ryan Germick

Team Lead, Google Doodles

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Amy Rose

ANAGRAM

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May Abdalla

ANAGRAM

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Eline Jongsma

Directors, Jongsma + O'Neill

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Kel O’Neill

Directors, Jongsma + O'Neill

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John Benton

Director

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Ram Devineni

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Whitney Dow

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Maria Court

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Topaz Adizes

Director

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Nathan Phillips

Director

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Arnaud Colinart

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Katie McKenna

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Mike Robbins

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Wendy Levy

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Jessica Clark

Director, Dot Connector Studio

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Amar C. Bakshi

Founder & Lead Artist, Shared_Studios

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Sam Gregory

Program Director, WITNESS

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Lam Thuy Vo

Interactive Editor, Al Jazeera America

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Matt Adams

Artist, Blast Theory

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Ryan Green

Co-Creator, Numinous Games

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Josh Larson

Co-Creators, Numinous Games

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Julia Kaganskiy

Director, NEW INC.

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Ida Benedetto

Co-Founder & Experience Designer, Sextantworks

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BeAnotherLab

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Ophira Eisenberg

Host of Ask Me Another, NPR

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Loc Dao

Head of Digital Content and Strategy, National Film Board of Canada

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Janine Steele

National Film Board of Canada

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Matthew Cooke

Filmmaker

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Brian Chirls

POV

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Michael Licht

Emblematic Group

Interactive Haiku

Interactive haiku is a collection of a collection of 12 very, very, short interactive explorations. To discover quickly, without rushing. Dive in, crawl, kick back and play!

Location: Studio 3

Maker:

Co-production National Film Board of Canada and ARTE

One Dark Night

ONE DARK NIGHT was produced exclusively from real recordings of 911 calls, witness trial testimony and architectural drawings that provide the exact layout of both interiors and exteriors of the condo complex. By anchoring the piece in accurate and unassailable elements, the user becomes transported inside a reliable, albeit virtual, version of the story as an eyewitness.  Moreover, ONE DARK NIGHT breaks new ground on multiple levels, including through audio carefully cleaned by forensic specialists Sourcesound and Primeau Productions, with the latter asserting that the reconstructed audio indicates George Zimmerman cocked his gun just before he gave chase.

Location: Studio 3

Maker:

EMBLEMATIC GROUP: Nonny de la Peña, Director and Michael Licht, Creative Director

That Dragon, Cancer

An adventure game about hope in the face of death. A story about raising a son. A parable of grace.

Location: Studio 3

Maker:

Numinous Games

Here To There

Written by sci fi artist and TFI Interactive keynote speaker, Lucy McRae, Second Story turns this years Playground into a stage, exploring how presence, physical space and human intervention work together with wearable technology to tell a story. In an age of connectivity powered by the internet of things, we are asking: what happens when the story finds you?

Location: Studio 3

Maker:

Second Story

Narrative by Lucy McRae

Confinement

4 cement walls, 8 x 10 feet for 23 hours a day. That’s what 81,000 prisoners of America’s criminal justice system call home, many thousands of whom are children. Here, for three minutes, you experience a taste, firsthand. 

Take action today and sign the ACLU’s petition to #StopSolitary starting with our children.

Location: Studio 3

Maker:

RYOT & Matthew Cooke

Codegirl

A special presentation from a month-long AT&T supported hack to create a mobile driven interactive story experience. codeGirl is a beacon-based interactive story involving hackers, surveillance and a complicated father-daughter relationship. See the prototype and hear how they did it.

Location: Studio 3

Maker:

John Benton, Writer / Creator, 

Robert Ooghe, Interactive Producer,

Animesh Anand, Lead Developer

Drawful

Drawful is a bizarre drawing game where players must use their phones or tablets to draw ridiculous titles such as "too many snakes" or "covered in glitter." If you draw well enough, maybe other players will be able to figure out what the correct title was.

Location: Studio 3

Maker:

Jackbox Games, Inc.

Fibbage

Fibbage is a bluffing game where players are asked to answer bizarre questions such as "Anatiadaephobia is the fear that somewhere in the world a ______ is watching you." The more people you trick into picking your answer over the truth, the more points you will get!

Location: Studio 3

Maker:

Jackbox Games, Inc.

Earth Encounter

You'll find yourself in the city streets when an alien DJ comes to earth to share the joy of music. Just as his set gets going, he encounters some less-than-enthusiastic FBI agents and a showdown ensues. 

Location: Studio 3

Maker:

Jaunt and StressLevelZero 

Black Mass

Black Mass begins with you finding yourself captive in a strange room with blood-soaked floors and walls. Though you're wide awake, your nightmare has just begun.

Gregory Plotkin, the director behind Paranormal Activity 5, takes the reins of this first-person VR horror short in collaboration with Jaunt and Stan Winston School, featuring Special Makeup Effects by Hellraiser's Gary J. Tunnicliffe.

Location: Studio 3

Maker:

Produced by Jaunt and New Deal Studios

Directed by Gregory Plotkin

Priya’s Shakti

An innovative social impact comic book and multimedia project that helps illuminate attitudes towards gender-based violence; Priya’s Shakti arose in the aftermath of a highly publicized gang rape on a bus in New Delhi in December 2012 that outraged India and the world. The project centers on the Goddess Parvati and Priya, a mortal woman and survivor of rape, who becomes the catalyst for change. Central to the project is an augmented reality comic book, exhibitions, and street art – the first of its kind with international outreach and social engagement.

Released at the Mumbai Film and Comic Convention in December 2014, the comic book immediately went viral with over 200 news stories all over the world including features on BBC, Guardian, New York Times, NPR, NBC News, Vogue, and all of the major newspapers and publications in India. The comic books started a national debate in India and around the world on how society treats rape survivors and challenging patriarchal views. Priya has become “top ten female comic book characters to watch out for in the future.” This is the first in a series of comic books with Priya as the main character.

Location: Studio 3

Maker:

Ram Devineni, Lina Srivastava, Dan Goldman, Vikas K. Menon

Keep Talking And Nobody Explodes

Strap on a virtual reality headset and find yourself trapped alone in a room with a ticking time bomb. Your friends in the real world have the manual to defuse it, but they can't see the bomb so you're going to have to talk it out - fast!

Location: Studio 7

Maker:

Steel Crate Games

Sparse

Sparse is an interactive music performance—using the crowds smartphones as a collective speaker-system.  The idea is to split a musical piece into a variety of parts, and evenly distribute them across smartphones in order to create a spatial performance of the piece.

Location: Studio 7

Maker:

David Cihelna

Play Space

Play Space is both an installation and an instrument: a space that responds musically as people move within and through it.  A white tape box on the floor denotes the playing area, and the one word “Play” provides all the instructions. As each person enters, they are assigned an instrument.  Simple movement and gesture trigger notes and adjust their pitch and dynamic qualities  The space can be played individually or collaboratively or competitively.

Location: Studio 7

Maker:

Matthew Kaney & David Gochfeld

Slapstream

Slapstream is a Kinect-powered retro-style videogame controlled by slapping yourself in the face.

Location: Studio 7

Maker:

Andrew Cerrito

Paperdude VR

PaperDude VR is an homage to 80's classic video game Paperboy with a full technology reboot.  The interactive experience uses a Oculus Rift headset, Kickr fitness trainer, a real bike and a Kinect sensor to inject you matrix style into the chunky pixelated 3D world of a suburban neighbourhood paper route. 

Location: Studio 7

Maker:

Globacore

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Keynote: Training for Space

April 18th 10:00am

Full of contagious energy Lucy takes audiences out of their comfort zone. She articulates her relationship with the world using her own body as a mechanism for prototyping the future. And now she is training for space.

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The Rules of Our Digital Culture

April 18th 10:45am

Andrew talks about how social media companies set the rules in our digital culture and how he is trying to rewrite those rules with This., a website that, according to The New York Times, has users "clamoring for an invite."

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The People’s Platform

April 18th 10:55am

Cultural commentator, filmmaker and author Astra Taylor, brings us a debate on the place of the web as a democratizing force. The Internet is said to be a space of democratic expression, both culturally and politically. This talk will examine and challenge that claim through the lenses of documentary filmmaking and activism, making the case that in order to take advantage of the democratic potential of the net we first need to be more critical about its failings.

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Using Interactive Art to Nurture the Commons

April 18th 11:10am

Interactive and collaborative works can bring people together and make places more welcoming - both in digital and physical space. This collective medium has the power to cultivate a multitude of narratives to create personally meaningful experiences.

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Do Not Track

April 18th 11:20am

Brett Gaylor is watching you - Do Not Track, also presenting at Storyscapes, takes you on a journey where you are as much the subject as the viewer. In this online series users are tracked in real time as they experience the narrative.

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Read all about it? The future of The Guardian in video and words

April 18th 11:30am

The Guardian is expanding. Already the second most-visited English-Language newspaper website in the world, what is The Guardian hoping to achieve and how is going to build and maintain an audience who may still think of it as a written news source to be visited briefly when big stories break? What does this mean for the future of the newspaper, and just as importantly, what does this mean for the factual media-maker? The Guardian's Head of Documentaries will explain the organization's current plans and map out where the digital future lies for organizations like The Guardian.

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A Campfire for the World: Doodles and Delight

April 18th 11:45am

It’s a talk about Google Doodles. Need we say more?

Google Your Doodle

Maker Space
Studio 7M 12:30pm

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True Stories Told Sideways

April 18th 12:00pm

Amy and May, the creators behind Door Into The Dark, will talk about creating a feeling of being lost through built environments and how they push all of our senses to create a truly immersive experience. They will also be presenting at Storyscapes, created in collaboration with BOMBAY SAPPHIRE® Gin, the third annual complimentary showcase of interactive installations and a variety of experiential programs covering a range of tech disciplines, from virtual reality to hacking.

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The Long View

April 18th 12:10pm

New storytelling technologies appear every day, but great projects take years to create. Directors Kel O’Neill and Eline Jongsma talk about the four-year, ten-country journey behind their interactive documentary Empire and discuss the virtues and curses of working with cutting-edge technology.

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AT&T Hack Challenge Presentation: helloWorld

April 18th 12:30pm

A special presentation from a month-long AT&T supported hack to create a mobile driven interactive story experience. codeGirl is a beacon-based interactive story involving hackers, surveillance and a complicated father-daughter relationship. See the prototype and hear how they did it.

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TFI New Media Fund Project Showcase Part 1

April 18th 12:45pm

The TFI New Media Fund, supported by the Ford Foundation, funds interactive non-fiction projects around social issues. Presenting projects; Priya's Shakti - Ram Devineni, Whiteness Project - Whitney Dow, and Quipu Project – Maria Court.

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{The And} presented by IDFA DocLab

April 18th 1:00pm

Special interactive documentary screening. Introduced by Caspar Sonnen, IDFA DocLab, {The And} is an interactive experience that places viewers in the the intimate space between couples.

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TFI New Media Fund Project Showcase Part 2

April 18th 2:30pm

The TFI New Media Fund, supported by the Ford Foundation, funds interactive non-fiction projects around social issues. Presenting projects; Notes on Blindness - Arnaud Colinart, This Changes Everything - Katie McKenna and Mike Robbins, and Oakland Fence Project - Wendy Levy

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The Right Tools

April 18th 2:50pm

Looking at the right tools for strategizing around media with impact - a look at the Interactive Media Impact Working Group and the tools that are being developed to support creators in this field.

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NYC to Tehran

April 18th 3:00pm

Amar will discuss the work of Shared_Studios, a multidisciplinary arts, design and technology collective focused on carving wormholes throughout the world. In particular, he’ll describe how the group seeks to ground the connective potential of new technology in physical spaces to create more accessible, secure, and sacred encounters between diverse populations – from NYC to Tehran.

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See, Hear – Act?

April 18th 3:10pm

How do we use live and immersive video to drive empathetic real-time connection and co-presence with people in crisis? How could distant witnesses use their skills, networks and collective leverage to the maximum effect, and translate feeling and experience into relevant, real-time actions in solidarity and support?

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You and me as data points

April 18th 3:30pm

Lam Thuy Vo has been creating delightful, surprising and moving experiences through data. Data sets can seem like sterile and clinical starting points for finding stories. But there's a way to find a range of human experiences within data sets, to find the individual behind the data point and to explore storytelling that connects the far with the near view.

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Life Coaching

April 18th 3:50pm

Karen is a life-coach app that wants to get to know you a little too well. Blast Theory’s project, also presenting at Storyscapes, looks at our relationship with data and technology.

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Why a Game?

April 18th 4:00pm

If books are for telling, and films are for showing, and games are for playing, what is the medium for being? And should it matter to us? Join us as we explore videogames, narrative, and the development of That Dragon, Cancer, a videogame about loving Joel, a boy with cancer.

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Incubating The Arts

April 18th 4:20pm

As head of the first museum lead incubator for art, technology and design, Julia looks at how to support artists and creative entrepreneurs and create a vibrant environment for good things to happen.

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Your Experience Is the Documentary

April 18th 4:30pm

Experience design can be used to sell products, make websites more enjoyable, or usher people into fictional worlds. But what about using experience design as a documentary art? Ida will share anecdotes from designing analogy games and trespass adventures that evoked reality in surprising ways.

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Empathy and Virtual Reality

April 18th 4:40pm

BeAnotherLab are presenting their Machine To Be Another in this year’s Storyscapes, a unique virtual reality experience and performance. They take the stage to interrogate what it means to understand others.

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Seven Digital Deadly Sins, Live presented by IDFA DocLab

April 18th 4:50pm

A special interactive event to close out the day. Test your limits. Live. As we push the boundaries of your internet etiquette in a way that is humorous, ethical and very entertaining.

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Creator Talk: Confinement

Maker Space
Studio 7M 11:30am

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Creating Your Own VR World

Maker Space
Studio 7M 3:00pm

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Creator Talk: One Dark Night

Maker Space
Studio 7M 4:30pm